Character Design / Animation / Pitch Design
Bobo’s Beard is a story set in the beard of a roaming giant, 500 million years in the future. An entirely new animated, multi-language, children’s comedy- adventure series with firm moral foundations. It was created as part of my final major project. The characters, worlds and narrative are designed to emphasise the value of language, communication and open-mindedness. The unique way in which the story and characters were generated lay the way for something truly original. Rather than asking ‘How can we create a great kids TV show?’ Bobo’s Beard answers the question: ‘How can we use media to better our society?’ This fundamental idea has influenced an honest and genuine narrative based graphic output
WGSN provide an accurate futurology service and it was one of their macro trend predictions that gave Bobo’s Beard it’s theme. In 2011 when the project began a trend forecast emerged, ‘Primal Futurism’, The trend dealt with symbolism, imagined worlds and unusual beings. Which suited my character design style no end. This year however a new trend has surfaced, ‘Modern Myth’, which deals with much the same ideals but has a stronger emphasis on narrative. Bobo’s Beard had existed as an idea since 2011 but it hadn’t had a narrative until inspired by the aforementioned trend prediction. This along with an opportunity to present the idea to CBBC is what encouraged the development and production of Bobo’s Beard. CBBC are currently considering the developed concept as well as some top secret on demand streaming services.
500 million years from now, a new, lonesome civilisation evolves on planet earth. Spread far and wide these giant, human-esque creatures have evolved to cope with the atmosphere-less climate by growing masses of fur on their skeletal, primordial frames. The creatures are designed to roam the planet in search of companionship but never to form large groups as that would lead to social conflict. Our story however is set within the furry exterior of one of these giants, our characters, protagonists and antagonists live within Bobo’s beard. Their only connection with the outside world is with a lost soul, a clumsy featherbird who ventured from her utopian like residence in ‘The Risen Gardens’. Océane is intelligent, multilingual and adventurous.
Bobo’s Beard has a unique narrative structure. Preliminary research showed that children appreciate a long and in-depth story, while busy parents prefer to use television as a convenience and therefore require the programmes to be easily accessible at any point during the story. Advantageously, our two parallel worlds allow the concept to cater to both audiences, while the conflicts within the beard can be resolved within the context of a single episode, the story outside the beard continues throughout the entire series. In the same way the characters in the beard’s lives are altered by what happens outside the beard, elements of the game would change, synchronised with the ongoing television series.